wtorek, 16 lutego 2016

Some summary.

It was some time since my last post. Well a lot of things was moved forward, and at current moment I've done following parts of game engine:

  • Implemented a* for unity to find way in rooms. It works fully automatic, you just need to put colliders around walls. Actually I found few implementations on unity asset store but all of them was crapy. Maybe I'll publish my solution?
  • Implemented a dialogue engine, so you can talk with all NPC. It works with Astah plugin which I mentioned few post ago.
  • Implemented rooms & passage manager, it also works with Astah plugin which allows me to edit any passages opening through associated graph. 
  • Implemented logic & trigger engine so I can build scripting conditions for my game.
  • Fully implemented Main & in game Menus. GUI in unity is nightmare for me, totally alien logic. I don't like it at all. Maybe it's a valid place to build my own solution here? Who knows...
  • Implemented Load & Save game, and game stare/end routines. I don't like this part of system, but it's needed so I done it.

So what left? Well... actually just content & graphics :) Now I can sit and write dialogues, and more dialogues, and more dialogues. And when I finish... I can throw project to my projects graveyard :) But until this moment we still have some time to play ;)

piątek, 8 stycznia 2016

Unity, here I come!

Well, after few months of learning UDK I got finally piss off. Unfortunately UDK + VS is total pain on my computer. So I moved to Unity... Well, I can tell one thing. It's much, much, much easier to master than UDK. It's hard to say what exactly is easier, but it is for sure. And personally for me switch to c# from Java is extremely easy, comparing c++. At this moment I finished whole GUI for dialogues, and most of logic engine. In tomorrow I'll do some tunings and hopefully add few screenshots. And then we move to rendering of rooms and movement of player and NPC. Stay tuned for next episode :)