wtorek, 16 lutego 2016

Some summary.

It was some time since my last post. Well a lot of things was moved forward, and at current moment I've done following parts of game engine:

  • Implemented a* for unity to find way in rooms. It works fully automatic, you just need to put colliders around walls. Actually I found few implementations on unity asset store but all of them was crapy. Maybe I'll publish my solution?
  • Implemented a dialogue engine, so you can talk with all NPC. It works with Astah plugin which I mentioned few post ago.
  • Implemented rooms & passage manager, it also works with Astah plugin which allows me to edit any passages opening through associated graph. 
  • Implemented logic & trigger engine so I can build scripting conditions for my game.
  • Fully implemented Main & in game Menus. GUI in unity is nightmare for me, totally alien logic. I don't like it at all. Maybe it's a valid place to build my own solution here? Who knows...
  • Implemented Load & Save game, and game stare/end routines. I don't like this part of system, but it's needed so I done it.

So what left? Well... actually just content & graphics :) Now I can sit and write dialogues, and more dialogues, and more dialogues. And when I finish... I can throw project to my projects graveyard :) But until this moment we still have some time to play ;)